Google

2008-08-12

Level 70!

My Druid hit level 70 in World of Warcraft this past weekend.

It was really cool and I got a sense of accomplishment from it but I have to say it was kind of anti-climatic. I was playing alone late at night and logged off once I had completed the level. I am pleased that I finally hit the max level (for now) in the game but I don't think that the time I spend in the game will really change. I am still "chasing" things but now instead of chasing XP I am chasing items and gold, lots and lots of gold - ad Motes of everything.

One thing I am really looking forward to is helping the lower level characters up the ladder to 70 as well.

2008-08-11

And the renos begin...

Today the contractor starts work on the bathroom(s). I am looking forward to the finished product but the process of living in a construction zone is less than appealing.

We are going with a newer contractor but we looked at his work and it was very well done.

Maybe I'll figure out how to get Blogger to post pictures by the time this is finished.

2008-08-07

Look something shiny!

I was really excited to see someone had built the new 4th Edition powers into printable cards. However, now that I am getting closer to actually playing i am thinking that although the power cards are three kinds of awesome i don't know if I want to use them.

The game is already going to be fairly reliant on a table top representation of the action, I don't want to add another aspect to the game that will reduce the game to a collectible card game (I play several CCG and TCG's I don't think they are bad but I don't want to change the RPG experience to a CCG).

maybe i'm over-reacting.

2008-08-06

Julia Nunes

Wow.

Julia Nunes rocks.

Go watch/listen to her.

Now.

Really.

A Typical Encounter

I like the layout of the new encounters. I've ready 95% of the H1: Keep on the Shadowfell adventure.

The layout for the encounters is:
Name of the Encounter
Encounter level (Expected XP)
Setup
Overview of the encounter. This includes how the encounter fits into the overall plot. Which included game aids to use. List of the enemies in the encounter. And setup for the encounter.

Features of the Area
Includes a description of the features that will affect the encounter like lighting and any features that might grant cover or concealment.

In the H1 booklet this also includes complete stat blocks for all the creatures in the encounter.

Tactics
This is a breakdown of the tactics the author expects the opponents to use in the encounter.

There is also a side bar for many of the encounters that point out ways to deal with particular components of this encounter, like the lighting or whether one side of the encounter is surprised.

I have a love hate relationship with the Tactics section. I think it is a great idea but it also means that the DM can be reduced to cranking widgets. For a bought product the repetition of the monster stats in each encounter means i am getting less content for my money but I like that the monsters and opponents are all printed in the encounter where they are used. No flipping around or looking up stats during the encounter.

I am very curious if and how the layout will change for the H2 adventure.

Now that I have read through the adventure I am starting to see what Carl was talking about. There is one encounter that seems to be far higher level than the party would expect to be when the plot reaches that point.

I'll have to see how the encounter plays when we play the game next month.

2008-08-03

Defense Values

One of my favorite additions in the fourth edition rules is the addition of multiple defense values, expanding the Armor Class and in sme ways replacing or reducing the need for a saving throw mechanic.

Before an effect would target a player and their only defense would be their armor class. This was modified to use a touch attack in the third edition and included my favorite weird wording rule the "ranged touch attack". Depending on the type of activity the target would then get a saving throw.

This sounded simple but could lead to several rolls and table lookups for a single activity.

Fourth edition simplifies this by adding three new defense types to the process. Now an attack might target the characters Armor class or target one of the new defense values Fortitude, Reflexes, or Will. So the same action will now require one role against the targets defense value. This is a small change that will greatly streamline the process while also reducing the accounting required by the DM.

Tomorrow I'm going to take a look at the new format for encounters in the Keep on the Shadowfell adventure.

2008-08-02

Lego Indiana Jones

Just returned from Costco and picked up the new wii game Lego Indiana Jones.

As I mentioned earlier Lego Star Wars let me introduce the Star Wars universe to my daughter. Now I can share the pulp stories I love including Indy with her.

She is upstairs playing with her cousins now.

I am reminded of the stories Wil Wheaton tells about playing games with his kids. I love playing games with my daughter and these new games are opening up new stories that I can share with her as well.

Creative Commons License This work is licensed under a Creative Commons Attribution 2.5 Canada License.