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2004-11-28

RPG meme bandwagon

Wow, this was a whole lot tougher to answer than I thought it would be. Apparently I am not the story based gamer I thought I was. I picked up on this from Carl.

1. What is the first RPG you ever played?

D&D Basic Set. We must have played that introductory adventure with the Rust Monster a thousand times.

2. What RPG do you currently play most often?
Play: D&D 3E
GM: Fudge

3. What is the best system you've played?
This is an immensely tough question as recently I have GMed much more than played. Which system was the best "system" I've played? Probably HERO. Which system was the most fun? Rolemaster.

4. What is the best system you've run?
Fudge.

5. Would you consider yourself an: Elitist/ Min-Maxer/ Rules Lawyer?
I would like to think I am an elitist, but that just isn't true. I am also sometimes a rules lawyer in that I have read all the rules/books, but not in the sense of challenging the GM's ruling but in being a reference manual for what the rules state. I can also Min-Max with the best of them.
I think these types of categorization are not required because each game type can be fun. The problems arise when you try to mix them. An Elitist will have no fun in a group of Lawyers, and a Min-Maxer isn't going to enjoy a campaign with a group of Elitists.
As a player I try to fit in with the group, or if I can't to find a group into which I can fit. As a GM I try to emphasis story over rules but I am not always successful.

6. If you could recommend a new RPG which would you recommend? Why?
Fudge, with Tri-Stat dX a close second.

7. How often do you play?
Once or twice a month when things go right, four or five times a year when they don't.

8. What sort of characters do you play? Leader? Follower? Comic Relief? Roll-Player/ Role-Player?
A lot of times I find my self playing a Leadership role. However, at times I will purposefully not fill that role to be within the bounds of the character. Also some games and groups tend to favour a Roll-Play rather than a role-play.

9. What is your favorite Genre for RPGs?
Fantasy, although I am getting into steampunk right now and am enjoying it a great deal.

10. What Genres have you played in?
Primarily Fantasy, but I have tried a lot including Modern, Near Future, Far Future, Cyberpunk, SuperHeroes, and cross genre. The one I have not played but am eager to try is Steampunk.

11. Do you prefer to play or GM? Do you do both?
I prefer to play, but I GM a lot because no one else does (and because I own/read the books). GMing can be fun, but it can be a lot more work.

12. Do you like religion in your games?
I try to allow as much as possible, what is NOT allowed is recreating a real world religion in the game. You can have a lot of similarity, but not a copy.

13. Do you have taboo subjects in your games or is everything "fair game"?
I have two subjects that have special status in my games, one is comical (or at least the player think so) and the other is deadly serious.
The first is that none of my game worlds have snakes.
The second is any form of sexual assault. I always tell the players before hand on what is acceptable and what is not. I also always tell them that they get one and only one warning before I take action. A first offense is a complete party death, the innocent are punished along with the guilty. A second offense result in me NOT participating in the game group any further. I have had 2 first offenses, I have never had a second offense.

14. Have you developed your own RPG before?
Not really, as a GM I usually modify the combat systems making them much more deadly. One of the reasons I really enjoy Rolemaster is that there is ALWAYS a true danger to the characters life. I find is frustrating in a lot of game systems when the players get a sense of security in that they know how ridiculously powerful they are and that they don't need to fear an enemy because they couldn't possibly die...

15. Have you ever been published in the Gaming Industry? If so...what?
Not yet, but I'm working on that.

2004-11-23

Why Steam Punk Rocks

Steam Punk Rocks.

I have to admit I have never played a steam punk game, but I want to and soon. I was thinking about why my cross genre games slowly migrated to a single genre. The reason is that they all had a intrinsic flaw (Me). One genre was more, better, faster, etc than others. It might have been that technology was more powerful than magic. Or the fantastic was more fun to play in.

Now I am not blaming this on the system or the modules, or at least not entirely. This falls squarely on my shoulders. Steam Punk seems to have built in genre balancing, the technology is more powerful but flakey. It allows the players to have the best of both worlds.

I really do not like the idea of game balance, and cyberpunk seems to have some of the worst examples of game mechanics that make no sense but are in place to uphold game balance. The most blatant of these is the rule that adding cyber components "steals your soul" making it harder to use magic. What crap. I would love to play a mage with a memory module. Imagine storing spells on a sim soft. Memorize hundreds of spells by simply downloading them into a memory chip that you can change on the fly. Need a fireball? Simply insert the correct chip and fire away.

The problem is that when you introduce that you change the nature of the game. Why would a player play a mage WITHOUT this type of memory module? A natural mage can memorize X number of spells, a cyber mage can memorize as many spells as can fit onto a memory chip. There is a clear advantage to playing the cybermage.

The problem is that the players have to be able to see beyond the empirical advantage. The GM (me) has to get the players to see the benefit of playing the disadvantaged character.

This is why my games failed. I could not get the story to supersede the rules.

2004-11-18

Seventh Sanctum

Once again I have gone an embarrassing length of time without a post. So I am going to do a quick review of Seventh Sanctum. Seventh Sanctum is a site dedicated to various random generators. From character names to groups to super powers.

This type of generator can be a GM's best friend when the game is on and a name is needed, or a magic item, or even a creature to challenge the party. No matter what you need you can find something that will help you on this site.

I once needed to populate a library with books. Using the Bookspinner generator it took less than 2 hours to generate literally hundreds (500-600 books) with this type of detail

The Study of Summonings
* This book is of above-average clarity because of the excellent, well-planned chapters. The book's well-done nature allows one to easily find that it has no useful information. Though flawed, one can definitely see that the concepts and information do show a great deal of insight.

Advanced White Magic
* This book is all but impossible to understand because of it having no kind of organization at all. If one miraculously managed to understand the book's contents, that person will find it is extremely informative. One will also find that the concepts and information do show a great deal of insight.

A Wizard's Encyclopedia of New Wizardry
* This book is easy to understand. A short look at the book will show that it is extremely informative.

A Peacetime Comparison of the Halbierd and Falchion
* This book is all but impossible to understand mostly due to terrible diagrams. A talented person may be able to derive some understanding from the book and find it is extremely informative. Despite its good traits, the contents show some plagarism.

An Account of the States' Ancient Heroes
* This book is very clear thanks to the excellent, well-planned chapters. It's easy to determine that it is reasonably useful. After a quick exampination, one will find that the concepts in the book do show a lot of original thought.
* Examining the book, one will find: Some personal notes, in a recognizable, but foreign language, unrelated to the book, concentrated in select sections of the book. Pieces of paper with notes, in incoherent writing, that seem to have to have no single purpose.

I have also used the Dragon Generator to quickly come up with a dragon description.
Hatetearer - She is a mature adult dragon. She has gold scales which are almost mirror-like. Her breath is a bolt of electricity. She is extremely sadistic. Her fighting skills are exceptional. She lives in a forboding wasteland. Her hoard is huge.

Flightwings the Great-winged - She is an elder dragon. She has silver scales and exceptionally large wings. Her breath is a cloud of gas that puts most beings to sleep. She is very arrogant. Her skill at mechanical items is quite refined despite her size. She lives in a friendly city. Her hoard is giant.

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