I like the concept of retraining from the players handbook. When you go up a level you not only learn new skill sand gain new powers you can also replace one of your old powers. Of course there are limitations, you can't replace a racial or class power - or drop a power that is a prerequisite for another power you have.

What you can do is drop a power you are no longer using or grab a prerequisite for a new power you want to try. The only thing I am not sure of is can you swap out one power, one feat, and one ability. Or, can you swap out one power, feat, or ability. My initial take is you can make one change per level but I am still looking for a explicit confirmation from the handbook.


No rolling for ability scores?

It is most likely my age showing but the first 2 methods for creating your ability scores don't involve dice. I can just here my inner cranky old man:

"In my day we rolled 3d6 for stats AND we assigned them in the order we rolled them, you young punks don't know how good you have it..."

I am going to give the new system a few tries and see how it works out but it just seems odd that new players will not use dice to get their ability scores. I understand the character balance issues, and the problems that a severely under or over powered character can create.

I can remember starting a new character. I would start with a character concept - lets say a over zealous cleric. Then I'd start rolling. 17, 14, 18... hey these are good enough numbers to be a paladin...

I am going to start by building a few characters, creating each one using all the methods in the PHB ans see how it turns out.


Players Handbook

I have finally gotten to the character creation process in the new players handbook. I like the layout of the new book but there is a lot of introductory information in the book. I am not sure if that is a good thing or not. I kept skipping ahead but I forced myself to read all the text.

It might be that the content is just right but I am not a new player so it seems to be too much information explaining what a roleplaying game is and what a check is and how to make a skill check...

I would like to hear from a new player who reads this as their first introduction to a roleplaying game.

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