This is the first in series of short card reviews for theWorld of Warcraft Trading Card Game.
Kor Cindervein seems to be a pretty plain Alliance ally. A simple 3 resource ally with 3 attack and 3 health. This Dwarf Paladin is included as part of the Moonshadow,Timmo, Elendril, and Graccus starter decks (from Heroes of Azeroth Set). At first glance this common card seems pretty boring and uninspiring. However, if you look at the card more closely Kor does have some good in game value.
While Kor does not have any fancy powers he is a valuable assets.
- With 3 attack he will take out a significant list of allies on a one for one trade. Of the 52 alliance allies 29 have 3 or fewer health, on the horde side 34 of the 52 allies have 3 or fewer health, and 8 of the 12 neutral allies and pets have 3 or fewer health. Some significant allies that fall into this category are Latro Abiectus, Parvink, Tristan Rapidstrike, Confessor Mildred, Guardian Steelhorn, Vaerik Proudhoof, Windseer Tarus, Fury, Helwen, Landro Longshot, Saltwater Snapjaw, and Thunderhead Hippogryph.
- With 3 health he is above the damage threshold of Fire Blast, Frost Nova, Frost Shock, Multi-Shot, and Skullflame Shield he also performs well against Chain Lightning, Cleave, and Sinister Strike.
So if you are concerned that your Apprentice Teep and Sha'lin Nightwind will be vulnerable to any of the "deal 1 damage to all allies" effects then consider this dwarf as a replacement. I pulled Apprentice Teep from a deck I am building for regionals and I have been happy with Kor as a replacement. I did and now I have learned to like this card a lot.
Now that I have played with him I would rate him as a very good support card. He does not supplant Parvink as my favorite 3 resource ally, and he will never be the first ally I think of when building a deck, but I can see now why he was included in so many of the starters. He can be very effective in game even without special effect powers.
This post was posted both as a review on tNook and as Churchof the Game post.