A Typical Encounter

I like the layout of the new encounters. I've ready 95% of the H1: Keep on the Shadowfell adventure.

The layout for the encounters is:
Name of the Encounter
Encounter level (Expected XP)
Overview of the encounter. This includes how the encounter fits into the overall plot. Which included game aids to use. List of the enemies in the encounter. And setup for the encounter.

Features of the Area
Includes a description of the features that will affect the encounter like lighting and any features that might grant cover or concealment.

In the H1 booklet this also includes complete stat blocks for all the creatures in the encounter.

This is a breakdown of the tactics the author expects the opponents to use in the encounter.

There is also a side bar for many of the encounters that point out ways to deal with particular components of this encounter, like the lighting or whether one side of the encounter is surprised.

I have a love hate relationship with the Tactics section. I think it is a great idea but it also means that the DM can be reduced to cranking widgets. For a bought product the repetition of the monster stats in each encounter means i am getting less content for my money but I like that the monsters and opponents are all printed in the encounter where they are used. No flipping around or looking up stats during the encounter.

I am very curious if and how the layout will change for the H2 adventure.

Now that I have read through the adventure I am starting to see what Carl was talking about. There is one encounter that seems to be far higher level than the party would expect to be when the plot reaches that point.

I'll have to see how the encounter plays when we play the game next month.

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